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1996-11-24
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796 lines
TOP COP! Version 2.11 11/22/96
Written by : Karen Williams
Program by : John A. Tucker
Copyright (c) 1996
╔═════════════════╗
║█▓▒░ WARNING ░▒▓█║
╚═════════════════╝
The authors are not responsible for any mental, physical or any other kind
of anguish or harm due to the use of Top Cop!
╔════════════════════╗
║█▓▒░ DISCLAIMER ░▒▓█║
╚════════════════════╝
The authors have taken every precaution to insure that no harm or damage
will occur on computer systems operating this package. Nevertheless,
the authors shall NOT be held liable for whatever may happen on your
computer system or to any computer systems which connects to your own
as a result of operating this package. The user assumes full
responsibility for the correct operation of this software package,
whether harm or damage results from software error, hardware malfunction,
or operator error. NO warranties are offered, expressly stated or
implied, including without limitation or restriction any warranties of
operation for a particular purpose and/or merchantability. If you do
not agree with this then do NOT use this program.
╔═══════════════════════════╗
║█▓▒░ LICENSE AGREEMENT ░▒▓█║
╚═══════════════════════════╝
The game program, support files, and documentation are copyrighted
products of Karen Williams and John A. Tucker. Karen Williams and
John A. Tucker reserve all rights to these products. This is protected
by the United States of America (USA) and International Copyright Laws.
In no way shall the components of the game software package be reproduced
or modified in any form or method without prior expressly written
permission from Karen Williams AND John A. Tucker.
Tampering with or altering the contents or integrity of the game software
package is prohibited. No fee may be charged by any agency other than
Karen Williams and John A. Tucker beyond the cost of distributing
unregistered copies without prior expressly written permission from
Karen Williams AND John A. Tucker.
A major portion of this software comes from the DDPlus Door Driver
Package and was written by the authors of that package. The DDPlus
Doordriver kit has been used for the communications, interrupt handling
and some utility functions and that part of the software remains
copyrighted by the authors of the DDplus Package.
This game is distributed under the Shareware concept. You are allowed
to operate this game for a trial period of thirty (30) days. After this
trial period, you must register the game or discontinue its usage.
Again if you do not agree with this, do NOT use this game.
╔══════════════════════╗
║█▓▒░ INTRODUCTION ░▒▓█║
╚══════════════════════╝
A Full Featured Game detailing a cops ups and downs on a daily patrol
searching for the Most Wanted. Dealing with the cantankerous Chief,
other cops, and those every day criminals. You must earn your pay,
nothing is free, except the food and drinks in the NightStick Inn.
Get to know your cities well, because as a rookie, there are a lot of
places you will need to find. And get yourself some good protection,
you will need it. Buy yourself that special weapon that fits like a
glove. You will be required to fly to 6 different cities searching for
those elusive Most Wanted. When you build up your self-esteem,
get enough experience, make enough arrests and catch those Most Wanted,
you can go ask the Chief for a promotion, eventually becoming Chief
yourself and the TOP COP!
╔══════════════════╗
║█▓▒░ FEATURES ░▒▓█║
╚══════════════════╝
1. Easy Setup
2. Add-On Modules (AOM) 15 AOM Slots - 1st Slot is FREE and registered.
3. Alley AOM Included
4. Game Editor/AOM Editor
5. User Access Level Feature
6. 60 Patrolling Scenarios
7. 50 Items to Find (Sell All or Use Some)
8. 4-Way Requirement to Gain Promotion
9. Real-time On-Line Messaging (Faxing)
10. Choose a Partner
11. The Rainbow Lottery
12. Make Arrests on Perpetrators or send them to the Mortuary
13. Capture Most Wanted
14. Fly to 6 Cities to Capture the Most Wanted
15. Player Character can NOT Die
16. Positive and negative concequences to each choice
17. Newsletter (Today and Yesterday)
18. Weapon and Gear Purchases
19. Flirting at Madam Woo's Rose Garden
20. Hidden Features
21. Sex Operation & Name Change
22. Bar Chat
23. Bar Brawl with One Punch Jackpot
24. ATM
25. Top Cop! Winners Bulletin
26. Affect Other Players (Positively and Negatively)
27. Perform 'Bad' Deeds
28. Help Screens
29. NO Daily Maintenance
╔══════════════════════╗
║█▓▒░ REQUIREMENTS ░▒▓█║
╚══════════════════════╝
At this point in time the only requirements are FILES=10 (or more) in
your config.sys file and ANSI.SYS. SHARE must also be loaded IF you
intend to use the game in a multi-node environment OR under DesqView.
The game is RIP aware but NOT a RIP Game at this time. A FOSSIL is
NOT required to run the game, although one will be supported if it
exists. Automatic time slicing support is provided to most common
multi-taskers as well.
Supports these dropfile types:
CHAIN.TXT DORINFOx.DEF PCBOARD.SYS
DOOR.SYS INFO.BBS SFDOORS.DAT
DORINFO1.DEF JUMPER.DAT TRIBBS.SYS
╔════════════════════════╗
║█▓▒░ FILES INCLUDED ░▒▓█║
╚════════════════════════╝
NOTE: (#) designates this file is mandatory for TC! to function properly.
Files included in TC211.ZIP:
AOM0 - Alley Creat File
AOM0.EXE - Alley AOM
# BARCHAT.DAT - Starter File for the Bar Chat
C104-211 - File REQUIRED for Conversion to v2.11 from v1.04
DESC.SDI - Description for BBS
FILE_ID.DIZ - Short Description of TOP COP!
SYSOP.DOC - Quick Setup for experienced Sysops
TA.0 - Local Node Control File for AOM Test
TC.BUG - TOP COP! Bug Report
TC.DOC - This Document
# TC.EXE - TOP COP! Main Program
TC.NEW - What's New With Version 2.11
# TC.OV$ - TOP COP! Overlay
NOTE: TC.OV$ is renamed by TCC to TC.OVR
TC.REG - Pre-printed Registration Form and Mailer
TCANSI.ZIP - File of 37 Ansi Screens
# TCC.EXE - Setup Program for TC!
# ALLEY.ANS - Ansi for Alley AOM
# ATM0.ANS - Ansi for ATM
# BAR.ANS - Ansi for Nightstick Inn
# BOX#.ANS - Ansi Assortment of Boxes (4,5,6,7,8,10,12,13,14,15)
# CLINIC.ANS - Ansi for Clinic
# COPROS1.ANS - Ansi for Cop Roster (Score)
# COURT.ANS - Ansi for Court House
# EQUIP.ANS - Ansi for Equipment Menu
# FLIRT.ANS - Ansi for Flirt Menu
# HOT.ANS - Ansi for Evidence Room
# HQ.ANS - Ansi for Headquarters
# HURT.ANS - Ansi when Player is Too Hurt to Play
# ITEM.ANS - Ansi for Item Menu
# LOTTO.ANS - Ansi for The Rainbow Lottery
# P9.ANS - Ansi for Airplane Crash
# PARTNER.ANS - Ansi for Partner
# PARTROS.ANS - Ansi Partner Roster
# PROTECT1.ANS - Ansi for Gear Menu
# TOPCOP.ANS - Ansi for Top Cop! Opening Screen
# UAL.ANS - Ansi for User Access Level
# WEAPON1.ANS - Ansi for Weapon Menu
# WIN.ANS - Ansi when Game is Won
# APD.ANS - Ansi for Albuquerque
# DPD.ANS - Ansi for Mount Pilot
# HF0.ANS - Ansi for Hawaii
# LAPD.ANS - Ansi for Los Angeles
# MPD.ANS - Ansi for Miami
# NYPD.ANS - Ansi for New York
Files created by TOP COP! upon initialization by TCC.EXE
# AOM.DAT - AOM Data File
# INTEREST.DAT - Daily Bank Interest File
# LOTTO.DAT - Data for Jackpot Amounts and the 9 Lotteries
# PARTNER.DAT - Data on Top Cop!'s Partners
# TOPCOP.DAT - TOP COP! Player Data File
# TCMAINT.DAT - Data for Top Cop! Internal Maintenance and Most Wanted
Files that are created by TOP COP! as needed:
TC.ERR - Created by Main Program if Error Occurs
TOPSCORE.DAT - Top Score Data File
TOPSCORE.ASC - Ascii File of Top Scores
TNEWS.DAT - Todays News File
YNEWS.DAT - Yesterdays News File
*OLM.? - On-Line Messaging Files
*PARTREQ.? - Partner Request File
*NOTE: Once the information has been passed, the files are deleted.
╔══════════════════════╗
║█▓▒░ INSTALLATION ░▒▓█║
╚══════════════════════╝
╔═════════════════╗
NOTE: For Sysops Upgrading, see ║█▓▒░ UPGRADE ░▒▓█║ below or Sysop.Doc.
╚═════════════════╝
1. Unzip TC211.ZIP.
Unzip TCANSI.ZIP.
NOTE: TC.OV$ will be renamed by TCC to TC.OVR. DO NOT RENAME
2. Type TCC to access the node setup screen.
OPTIONS AVAILABLE IN THE NODE SETUP
A. Node Number:
This is the current node being edited for the BBS. If you have a
multi-node system, set up one node, and just keep changing this
number for each node or use the ] key (Next Node) from the setup
menu. This nodes information will be duplicated for each subsequent
node. Be sure to setup a NODE 0 for local use. (Dropfiletype = LOCAL)
B. SysOp Name
C. BBS Name
D. Registration Number
E. BBS Type
This does not necessarily mean what software you run, but rather
the type of dropfile used by your BBS. Choose the drop file type
rather than the BBS Software.
1) DOORSYS (Using DOOR.SYS)
2) Phoenix (Using INFO.BBS)
3) TriBBS (Using TRIBBS.SYS)
4) WWIV (Using CHAIN.TXT)
5) 2am-bbs (Using JUMPER.DAT)
6) PCBoard12 (Using PCBOARD.SYS)
7) PCBoard14 (Using PCBOARD.SYS)
8) PCBoard15 (Using PCBOARD.SYS)
9) Spitfire (Using SFDOORS.DAT)
A) Wildcat (Using CALLINFO.BBS)
B) RBBS16+ (Using DORINFO1.DEF)
C) RBBS16+ (Using DORINFOx.DEF)
D) QBBS (Using DORINFO1.DEF)
E) QBBS (Using DORINFOx.DEF)
F) Local (Does not use drop file)
F. BBS Drop File Path
Set this to the path where your BBS creates its dropfile.
NOTE: When typing in Drop File Path, be SPECIFIC. i.e.; for
Wildcat use C:\WILDCAT\WCWORK\NODE1 for node 1 etc.
G. Fossil
This tells how to handle communications with your modem.
You have three choices here:
1) Internal Com Routines
2) Using Standard Fossil Driver (BNU, X00)
3) Using Extended Fossil Driver (NOT recommended)
4) Digi Board
H. Locked Baud Rate
If you have the communications port locked on your BBS, then you
must lock it here as well. If you do not, users could get booted,
or lose some of the screens in the game.
1) 0 (Port Not Locked)
2) 2400
3) 9600
4) 14400
5) 19200
6) 38400
7) 57600
8) 64000
9) 115200
I. Comport
This is where communications with the modem is passed. Most BBS
software writes the COMport in the dropfile. If the COMport can't
be found, this is where you will direct the communications.
1) Read Standard Com Port From The Drop File (Default)
2) Non-standard Comport (Set Port, Hex Address, Irq)
3) Set Com Port Number (NOT Recommended)
NOTE: 2) Non-standard Comport - If you run a multi-node BBS with
non-standard COM ports and IRQ's, or you use a DigiBoard,
you can set them here.
J. Status Line
The status line is displayed on the local display only. ON or OFF.
K. Use Direct Screen Writes
Change this if you are having "bleeding" problems with the screen
refreshing. YES or NO. (NO will run slower)
L. User Access Level (Functional in Registered version only)
UAL allows you to input a security level. Typically, this
would be the HIGHEST BBS NON-SUBSCRIBER security level.
Users with security level ABOVE this level would be allowed
to play the registered version. Users with a security level
EQUAL AND BELOW this level would only be allowed to play
the non-registered version.
NOTE: Security levels above the security level set here have
unlimited play.
NOTE: UAL does NOT work with drop file type PCBOARD.SYS. If you
run a PCBoard BBS and choose a drop file type other than
PCBOARD.SYS, and one that works with PCBOARD, UAL will
then work. (DOOR.SYS is the suggested drop file type)
NOTE: UAL.ANS is an ANSI screen, totally editable by you to say
what you want. There are some restrictions, so a thorough
test of the screen after editing is HIGHLY advisable.
]. Next Node
[. Previous Node
Q. Quit
6. Make your BBS Door batch file looking something like:
SINGLE NODE SYSTEMS:
@ECHO OFF
C:
CD C:\BBS\DOORS\TC <-- The path for Top Cop!
TC.EXE 1
CD C:\BBS <-- Back to the BBS Directory
Above batch file is called by your BBS by simply calling TC.BAT
MULTI-NODE SYSTEMS:
PCBoard Multi-Node Sample Batch File using %PCBNODE%
@ECHO OFF
C:
CD C:\PCB\DOOR\TOPCOP
TC.EXE %PCBNODE%%
%PCBDRIVE%
CD %PCBDIR%
BOARD
WildCat Multi-node Sample Batch File using %WCNODEID%
@ECHO OFF
C:
CD C:\WILDCAT\DOORS\TOPCOP
TC.EXE %WCNODEID%
CD C:\WILDCAT
NOTE: I use BNU fossil driver for Top Cop! My batch file looks like
the below and BNU is in a directory in my path statement.
@ECHO OFF
BNU (Installs fossil driver)
CD C:\GAMES\TC
TC.EXE %WCNODEID%
BNU /U (Uninstalls fossil driver)
CD\WILDCAT
A NON-REGISTERED copy allows all options to be browsed. However; only
required options are functional.
There is NO daily maintenance.
╔════════════════════╗
║█▓▒░ LOCAL PLAY ░▒▓█║
╚════════════════════╝
Create a TC.0 node file with the attributes from node 1 except:
BBSTYPE LOCAL
LOCKBAUD 0
Typing TC /L at the DOS prompt will allow local play.
If you use another Node for Local Play, then create that Nodes
BBS TYPE as LOCAL and call Local Play by typing TC (and the Node #).
i.e., Node 3 - BBS Type is LOCAL - Type TC 3 to run at DOS Prompt.
NOTE: TC /L will still run local, BUT if you have a user on Node 0
and you use TC /L, there MAY be conflict.
╔════════════════════════╗
║█▓▒░ ADD-ON MODULES ░▒▓█║
╚════════════════════════╝
Add-On Modules are executable programs that enchance the play of TC!
Access to AOMs is limited within TC! No AOM may be duplicated. Any
attempt to do so will result in failure of the duplicated AOM to run.
Visit TOP COP! Web Site: HTTP://WWW.SWCP.COM/~MMULLER/TOPCOP.HTM
to get the latest AOMs. "The Alley" and "The Black Market" are
currently the only AOMs available as of the release date of TC!
However; we are diligently working on creating more.
AOM SLOTS in the AOM Editor are available for registration. The AOMs
themselves are free and can be switched out to allow some AOMs to be
played registered and others to be played unregistered. See TC.REG
for pricing of AOM SLOTS.
The AOM Editor options are:
1. Add AOM 4. Install AOM 7. Switch AOMs
2. De-Activate AOM 5. Kill AOM 8. Test AOM
3. Edit AOM 6. Register SLOT
1. Add AOM:
This allows adding an AOM. AOMs will be shipped with a name similar
to AOM1.EXE with a control file called AOM1. TCC will automatically
Add the AOM. The Sysop must Install the AOM.
2. De-Activate AOM:
This de-activates an AOM or removes the Menu and Key to invoke the AOM,
thus, removing the AOM from play, but not removing it from the AOM Editor.
3. Edit AOM:
This allows the Sysop to edit the location and the key to invoke the AOM.
4. Install AOM:
This will install an AOM. When chosen, you will be presented with a list
of 14 Top Cop! menus. Choose one. Then you will be presented with
a list of possible Keys that can invoke the AOM. Choose the Key.
5. Kill AOM:
This will remove the entry for that chosen AOM from the AOM list.
This does NOT delete the .EXE from the hard drive. To Add AOM again,
choose Add AOM.
6. Register Slot:
This allows for the registration of the SLOT. ALL AOMs are FREE!
The AOM will not run registered until the SLOT is registered.
SLOT #0 is shipped registered. Registration Number: 1
7. Switch AOM:
This allows the Sysop to SWITCH AOMs from a unregistered SLOT to
a registered SLOT and vice versa.
8. Test AOM:
This allows the Sysop to test and AOM. If the AOM is in an unregistered
SLOT, then the AOM will run unregistered. To test the AOM as registered,
SWITCH the AOM to a registered SLOT and the AOM will run registered.
╔═════════════════╗
║█▓▒░ UPGRADE ░▒▓█║
╚═════════════════╝
Version 2.0 to 2.11
* Unzip TC211.ZIP (Overwrite ALL files EXCEPT BARCHAT.DAT)
* Unzip TCANSI.ZIP (Overwrite ALL files)
* Run TCC
Version 1.02 thru 1.04 to 2.11
********** See SYSOP.DOC for reference **********
* Copy ALL .DAT files to a safe place.
* Delete ALL files in old TC! directory.
* Unzip TC211.ZIP in old TC! directory.
* Unzip TCANSI.ZIP in old TC! directory.
* Copy ALL .DAT files back into old TC! directory. (overwrite Barchat.dat)
* Run TCC.EXE and setup Nodes. (Dropfiletype of LOCAL for local node)
* Utilize AOM Editor to your liking.
**** MODIFY your batch file to run the door. Remove the /P:(blah)
* Run TC /L for local test.
NOTE: If Node 0 is not your local node and Node 3 is then run TC 3
NOTE: TC1.04 may be upgraded ONCE ONLY. The file C104-211 is erased
permanently by TCC. C104-211 should never be created manually.
If however; you start afresh with the .DAT files from TC1.04,
then you MUST have a C104-211 file. C104-211 is a blank file and
is present only to tell TCC that this is an upgrade from v1.04.
╔═══════════════════════════════════════════════╗
║█▓▒░ RESTRICTIONS ON THE UNREGISTERED GAME ░▒▓█║
╚═══════════════════════════════════════════════╝
Until the game is registered the following restrictions are in effect:
a. Player Editor is non-functional.
You can only use the defaults. It is still possible to SEE the
settings, but not change them. Each item is further defined
when the item letter is pressed. These may be viewed with an
unregistered copy.
b. Advancement past the 3rd Level is restricted.
c. Registering the game enables both of the above and allows you
to alter the game settings.
d. AOM SLOTS may be registered without registering TC!
╔══════════════════════════════════════════╗
║█▓▒░ WHAT TO DO IF THERE ARE PROBLEMS ░▒▓█║
╚══════════════════════════════════════════╝
Every effort is made to ensure that the game runs correctly before it is
released. If you are experiencing problems, please do the following
BEFORE calling me:
1. Read ALL of the TC.DOC to ensure you have setup the program and have
met all the program requirements.
╔═══════════════════════╗
║█▓▒░ MULTINODE USE ░▒▓█║
╚═══════════════════════╝
This game supports multinode use and provides automatic multi-tasker
support (time slice releasing) for a wide variety of multi-taskers.
╔═════════════════════════════════════════════════════════════════╗
║█▓▒░ COMMON PROBLEMS (LOCKED BAUDS, HIGH SPEED MODEMS, ETC.) ░▒▓█║
╚═════════════════════════════════════════════════════════════════╝
1. The game does NOT require a fossil driver to run. (see #5)
2. If you are running a high speed modem (9600 baud or above), then I
suggest you run your bbs/mailer/doors at a locked baud rate. On
high speed error correcting modems, locking the baud rate will have
a noticeable increase on the speed of text that is sent. It's
beyond the scope of this document to discuss configuring your BBS
and mailer for a locked baud rate. You may wish to consult those
docs for information on that. Here are a few things to keep in mind
when setting up TC with a fixed baud rate:
a. I highly recommend using a FOSSIL driver when using a locked
baud rate. This game will work at high speeds without one
though. BNU is a good fossil driver which can even be loaded
and unloaded before and after you run this game.
b. If you are using a fossil, then make sure to tell the fossil
that the port is locked. For BNU, to lock com1: at 38,400,
you would use something like "L0=38400" on BNU's command line.
c. If you lock the baud for one program, it must be locked for
EVERYTHING. You can't lock the baud for just this game, and
not your BBS/mailer.
3. What follows is some information on possible strange situations
that may occur:
a. Low speed users can play the game, but high speed users get
garbage.
* If you are not using the DORINFOx.DEF or DOOR.SYS dropfile,
then you may wish to find a converter program to convert
whatever dropfile your BBS produces to the DORINFOx.DEF or
DOOR.SYS.
* Several converter programs are readily available on most BBS
systems. CallDoor is a good one.
* If you are using something other than the DOOR.SYS dropfile,
then I always suggest trying to use DOOR.SYS if possible. It
is the most reliable method and has had the most testing. If
that is not possible, try DORINFOx.DEF as an alternative.
b. The game hangs up when a user enters the game.
* Sounds like the game is getting the wrong baud rate somehow.
Try switching over to the DOOR.SYS dropfile method if possible.
c. Text and screens are getting cut off.
* If you are running with a locked baud, then this could be
caused by some sort of FLOW CONTROL problem. Try using a
fossil if you aren't already.
d. A door locks up node 1. This can happen with fossils.
* This happens with fossils or the internal communications
routines because it uses the default comport of 1 when NONE
is found in the dropfile. Make sure the right port is shown
in the dropfile.
e. ANSI is reflected correctly on the local screen but the user is
getting garbage.
* Assuming the user has ANSI installed, then most likely the
problem is at your end. Make sure the dropfile is passing the
locked port rate INSTEAD of the actual connect rate. If it is
not passing the locked port rate, then you may need to use a
different dropfile format OR use a dropfile converter program
to change the line to show the locked port rate INSTEAD of the
actual connect rate.
4. Maximus BBS has reported a problem when using DOOR.SYS dropfile.
There are no obvious reasons for this dropfile not to work, unless
it is of an old style DOOR.SYS. However, DORINFOx.DEF works great
with TC and Maximus BBS.
5. Some systems running through Win95 have reported problems. I have
found that adding a fossil driver will allow TC! to run. I personally
use BNU. It is by far the easiest to install and can be UNINSTALLED
on exiting TC!. Place BNU.COM in a directory in your path statement
or place BNU.COM in your TC! directory. BNU has many switches, however;
I have not found the need to use any of them, though they can and
should be used if necessary. Read BNU.DOC for details. (BNU170.ZIP)
(Remember to edit your TCCTL.# files to reflect FOSSIL)
a. Sample Batch file.
C:
CD C:\WILDCAT\DOORS\TOPCOP
BNU
TC.EXE %WCNODEID%
BNU /U
CD C:\WILDCAT
╔══════════════════════════════╗
║█▓▒░ CORRUPTED DATA FILES ░▒▓█║
╚══════════════════════════════╝
It is possible that something could happen to your game data file.
A power outage, game crash, or other event could damage the data files.
If your game is unrecoverable then use the GAME RESET option in the
editor. This option is available to both UNREGISTERD and REGISTERED.
╔═════════════════╗
║█▓▒░ CREDITS ░▒▓█║
╚═════════════════╝
The DDPlus Team - Thanks to Scott Baker, Steve Lorenz, Bob Dalton,
Andy Stewart, Tom Morgan and other contributors for
that great Turbo Pascal Door Kit. If you ever want
to make a door product for use with BBS's, then this
is the kit to get!
Beta Sites
The Precinct: (505) 892-2422
by George! : (208) 777-0835
Binary Illusions BBS : (505) 897-7097
DESQview is a registered trademark of Quarterdeck Office Systems.
Doordriver kit is proprietary software by Scott Baker.
Ripscript & Ripterm are registered trademarks of TeleGrafix Communications.
╔══════════════════════╗
║█▓▒░ REGISTRATION ░▒▓█║
╚══════════════════════╝
Please read TC.REG for information on registering Top Cop!. There
are 4 different options to choose.
To register this game by mail, just print out the registration form
(TC.REG) file included with the game and send it with a money order
or cashier check to:
John A. Tucker
619 La Casa de Prasa
Rio Rancho, NM 87124
Allow an appropriate amount of time (a week or two) after posting your
money order/cashiers check for it to arrive to me and for me to mail
your registration number back to you.
No personal checks please.
You will be mailed a LETTER with your registration number.
╔═════════════════════════════════════════════╗
║█▓▒░ HOW TO GET THE LATEST VERSION OF TC ░▒▓█║
╚═════════════════════════════════════════════╝
Visit TOP COP! Web Site: HTTP://WWW.SWCP.COM/~MMULLER/TOPCOP.HTM
You may call The Precinct BBS at (505) 892-2422, log in as:
Name: DOWNLOAD
Password: File
Birthdate 10/10/10.
At the main menu press "*", and d/l the latest version of Top Cop!
You may call Binary Illusions BBS at (505) 897-7097 log in as:
Name: Top Cop!
Password Download
OR
FREQ "TOPCOP.ZIP" from:
FIDONet: 1:301/12 <-- The Precinct (New Mexico)
RGSNet: 50:350/0 <-- The Precinct (New Mexico)
FREQ "TOPCOP" from:
FIDONet: 1:301/45 <-- Binary Illusions BBS (New Mexico)
╔══════════════════════════════════════╗
║█▓▒░ HOW TO REACH US BY MESSAGING ░▒▓█║
╚══════════════════════════════════════╝
Visit TOP COP! Web Site: HTTP://WWW.SWCP.COM/~MMULLER/TOPCOP.HTM
and leave comment there.
John A. Tucker
Internet: FATMAN@MRWONDERFUL.ORG
FATMAN@ABQ-ROS.COM (Preferred method)
FIDO: 1:301/12.4
Albuquerque ROS (USA) (505) 296-3000
(Supra - 28800 baud)
Karen Williams
The Precinct: (505) 892-2422
Internet: TOP.COP@WORLDNET.ATT.NET
FIDO: 1:301/12.2
RGSNet: 50:350/0.2
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║█▓▒░ BUG REPORTS/COMMENTS/SUGGESTIONS ░▒▓█║
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We have made every attempt to make sure the game is free of bugs, BUT the
possibility always exists that one may have been missed by us or the
beta sites. If you find a bug, or have a suggestion or comment to make,
which would make future versions better, please print out the TC.BUG
mailer, fill it out, and send it to us. We read ALL of them and those
people that lead me to find a bug or generate a better game will receive
credit in the game documentation.
PLEASE DO NOT NOTIFY US OF PROBLEMS AND EXPECT US TO FIX THEM, IF YOU
HAVE FAILED TO PROVIDE US WITH THE TC.BUG.
Thanks for your interest in TOP COP!